October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days.
Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
Ticket to Ride seems to be a staple of the board game world, with it often being one of the most recommended games that I have seen. There are so many expansions now, to this game, as well as another base game (different map) and each one is different enough that some people have bought the whole set. In this edition we get a map of the United States of America with a vintage feel to it, which fits the blurb on the back of the game. Your aim is to place your trains on the applicable spaces on the board, whilst adhering to the rules of course, and complete your tickets, before another player either blocks your route or a player drops down to just 2 or less trains, in which case everyone gets one more turn.
On your turn you can pick up train cards (each is a different colour and there are wild cards), tickets (of which you must keep one, even if you can't complete it), or play your train cards in order to place your trains. When placing trains, you must complete that route, so if it is four spaces you can't just place three or less trains and you then move your counter based on how many trains you placed, the more you put down the more you score. We predominantly play this with two players and it works really well and we haven't clashed route wise, too often. Because all gameplay is based on luck of the draw and drawing the right cards, there is plenty of replayability. I'm glad I added this to my collection.
Random listing from 'Games & Puzzles'...
A compelling family card game for all ages.
Players have 10 cards to play, the goal being to get rid of your cards and avoid having to pick up more... because these 'blockhead' cards will cost you.
• 104 playing cards, numbered 1-104
• 1 game book
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