Home > Categories > Books > Fantasy > Discworld : Making Money review

It's an offer you can't refuse...
Who would not wish to be the man in charge of Ankh-Morpork's Royal Mint and the bank next door? It's a job for life. But, as former conman and current Postmaster Moist von Lipwig is learning, life is not necessarily for long.
The Chief Cashier is almost certainly a vampire. There's something nameless in the cellar (and the cellar itself is pretty nameless), and it turns out that the Royal Mint runs at a loss. A three-hundred-year-old dead wizard is after his girlfriend, he's about to be exposed as a fraud, but the Assassins' Guild might get him first. In fact, a lot of people want him dead.
Oh, and every day he has to take the Chainman of the Board for walkies...
Everywhere he looks he's making enemies... what he should be doing is Making Money!
Discworld : Map : Death's Domain
Discworld : Nanny Ogg's Cookbook
Discworld : The Science of Discworld
Discworld : The Science of Discworld II - The Globe
Discworld : Monstrous Regiment
Discworld : Going Postal
Discworld : Night Watch
Discworld : Tiffany Aching 1 : The Wee Free Men
Discworld : Tiffany Aching 2 : A Hat Full of Sky
Discworld : Thud!
Discworld : The Unseen University Cut-out Book
Discworld : Tiffany Aching 3 : Wintersmith
Discworld : Unseen AcademicalsProduct reviews...
As with all of Terry Pratchett's Discworld books, I found this latest offering to be a brilliant story, full of subtle wit and jibes at today's world, some neat plot twists, and some outright funny jokes... and as much as I hate to even risk down-playing such an elegant tale, it's yet another Pratchett gem.
I really love it when TP continues along with key characters (in both senses of the word), because it gives a sense of continuity to the stories... the dedicated reader doesn't have to devote time to learning a new character, and can instead focus on the story itself. Certain characters always seem to make an appearance, such as the Patrician, titular ruler of the city and scarily efficient thinker, and a wizard or two, and more often of late, an Igor... but it's great to see key players popping up as lead actors in the tales.
Because Moist's girlfriend, Spike, works for the free Golems, it wasn't a big surprise to find some neat Golem action thrown in... but I have to say it felt very 'last minute'... not as smoothly integrated as most of TP's plots go... a little worrying, and a little disjointed in places, but the rest of the story was so enjoyable I found it easy to put that niggle aside and get stuck into the rest. I found the Royal Mint and the Glooper to both be excellent plot devices... and I suspect the Glooper could really have been used to much better effect...
Overall... not too bad at all. Not my favourite TP tale, but certainly an excellent read and a must-have for any discworld devotee.
Random listing from 'Books'...
Take a thief, a witch, and a journalist... and strange things happen.
Especially to Callum who, after breaking into a house, is caught up in a terrifying occult world. He soon finds himself charged with protecting an ancient artefact from a deadly army of assassins, vampires and sorcerous Robes, who are all desperate to recover it at all costs.
Callum must work out who he can trust in a world he no longer recognises. There can be only one winner, and if Callum loses, so do we all.
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