Home > Categories > Games & Puzzles > Puzzles > Tease Your Mind review
It couldn't be simpler!
Just four pieces...
Arrange them to make a "T"...You could be arranging them for hours.
Challenge: Can you solve it in 20 minutes?
Part 4 of the Classic Series of single-player mind puzzles.
Product reviews...
This is one of those puzzles that seem easy then drive you nuts as you try to figure it out. It appears basic, you have four pieces that you need to arrange into a 'T'.
I'm pleased to say that I rose to the challenge and did solve it within 20 minutes but this is one that you could be playing with for hours. My only hint, it pays to think outside the square!
Of course the only downside to this puzzle is that once it's done then it's done. It's not like you can forget how to do it or that there are many different ways to get the correct answer. So instead I'm having fiendish fun leaving it out for unsuspecting guests to try their luck on. So far my record is unbeaten.
Random listing from 'Games & Puzzles'...
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world.
Each turn, players perform one of four actions:
• Establish a trade route (by taking a market card)
• ... more...
All trademarks, images and copyrights on this site are owned by their respective companies.
KIWIreviews is an independent entity, part of the Knock Out News Group. This is a free public forum presenting user opinions on selected products, and as such the views expressed do not necessarily reflect the opinion of kiwireviews.nz and are protected under New Zealand law by the "Honest Opinion" clause of the Defamation Act of 1992. KIWIreviews accepts no liability for statements made on this site, on the premise that they have been submitted as the true and honest opinions of the individual posters. In most cases, prices and dates stated are approximate and should be considered as only guidelines.
"Computer games don't affect kids. I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Kristian Wilson, Nintendo, Inc, 1989