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Review #1638 - Dated: 7th of December, 2006 Author: Tucker |
Never having read the book, I had no idea what to expect. It didn't take me long to read through the rules, and realise that it was going to be a lot of fun. First impressions were good, the board was quite large with small travel spaces, making for long and short journeys between key points, allowing time to plan strategies, but there were ways to make large trips almost instantly thanks to the 'Air Travel' Travel Tickets.
3 games in a row later, and I was starting to see some really effective ways to kick some butt... at least in a 2-player game. With only one opponent to deal with, it became easier to play the player, rather than play the game. I would think that a 4 player game, or even a 6 player game, would introduce a lot more complication and require some serious strategic planning to get a shot at winning. After all, there are only 9 dragons on the board, and so to master 3, and keep them, becomes a lot harder when the 4th player sits down to play.
Games can be quick... as short as half an hour, but the really good games can take quite a bit longer. The game is simple enough in most regards that young children can have a blast playing it, but there can be a high level of strategic play involved if it's just adults playing it. Quite an enjoyable game in all aspects. My personal highlight would have to be the array of dragon models... there were a couple I wasn't aware of... and for a self-admitted dragon nut, that's saying something.
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