Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile â" which is good if it's a treasure and not good if it's a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land to bridge the gap across that obstacle.
Once all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!
38 Path Tiles
5 Goal Tokens
25 Explorer Pawns
I had had Ghosts of the Moor on my MightyApe wishlist for a while before it came up on sale at $30 off I thought that was the perfect time to grab a copy. On arrival it was a lot smaller than I expected it to be, so it left me quite curious as to what it would consist of with a price tag of $65. Inside are some meeple (human shaped tokens), small tiles with various pictures on them, a dice and the board, which folds out for your game. The components are all well made but the images of tiles on the board were a tad too dark, I can see they were trying to not break up the backing image but this did mean you were straining the eyes occasionally to see where you were landing (an important factor when it is an empty spot).
There is a mixture of luck and strategy involved here. Luck, because you are throwing a dice to determine how many spaces you're moving. But that's where strategy comes in as you can move ANY of your meeple on the board. Add to this, if you aren't the last person to leave a space, the other gets the tile (important for points), when you land on an empty space, you may have to sacrifice a tile (if you have the matching symbol, you leave one behind, if you don't you have to place tiles down at the end). This certainly isn't a light game, you really have to plan your moves and decide if a tile is worth loosing or not. I've played it a couple of times with an adult friend and I really enjoyed it. I played it with my ten year old, who enjoyed it but struggled a little with their planning.
I'm happy to have this in my collection and it definitely has a lot to it but I am glad I didn't pay full price.
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