PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington D.C. for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts and players are free to choose anything from small-time convenience store hits or kidnappings, to major league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in D.C., why not participate in the local community and run a few political errands?
Up to four friends co-operate on the hits and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a new character customization and crafting system that lets crews build and customize their own guns and gear.
• CRIMENET - The dynamic contract database lets gamers pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician "The Elephant" and Mexican drug trafficker Hector, all with their own agenda and best interests in mind. CRIMENET features dozens of varied, exciting jobs and as the player progresses, new contacts with new jobs become available.
• Choose Your Profession - As players progress they can invest in any of four special professions: the Mastermind, the Enforcer, the Ghost and the Technician. Each features a deep customization tree of associated skills and equipment to master and they can be mixed and matched to create the ultimate heister.
• PAYDAY Loot - Finishing a job isn't just an accomplishment to be proud of. After a successful heist gamers will also earn rare and powerful new equipment such as masks, weapons mods, mask modifications and a variety of other accessories.
• Weapons and Modifications - A brand new arsenal for the serious heister covering everything from sniper and assault rifles to compact PDWs and SMGs. Once players have settled for a favourite, they can modify it with optics, suppressors, fore grips, reticles, barrels, frames and stocks - all of which will affect the performance of their weapon. There are also purely aesthetic enhancements - why not go for the drug lord look with polished walnut grips for your nine?
• Mission Assets - Every job has a set of purchasable assets that can alter and enhance the heist such as a faster escape car, blueprints or even inside help.
• Character Upgrades - The signature PAYDAY mask can now be customized into tens of thousands of different combinations, colour and material variations and there is a bigger selection of gear to wear for the discerning high-fashion heister.
• Multistage Jobs - Many contracts feature several separate stages allowing for mission forks and different outcomes depending on what the players accomplish in each individual stage.
I had borrowed this when it first came out and so was very very keen to get to keep it this time.
The campaign is decent enough but the computer players are more annoying than anything and liable to drive you crazy, the scenes are pretty well set and while they do help cover your back they are rather slow to help you back up when you fall down. Everything runs very singular. However, chuck it onto multi player and phew! what a game you have, whether you are robbing a bank, art gallery or stealing drugs there is plenty here to with plenty of variety.
The really good thing that makes this a great on line game is the fact that each game is just that little bit different. Differences ranging from how many witnesses, hostages, security guards, how far away the police are from the scene, where the security cameras are and so forth. Some of the weaponry can get a bit annoying but you can generally earn enough money that you can upgrade your weapons and armour. This game is far more designed to be an on line, multi-player game than it is for it's campaign.
I love this game purely for it's on line game play, it's campaign brings it down a couple of points.
Random listing from 'Games & Puzzles'...
The Game Of Quick Draw For Kids.
You see the word, but you can't say it. What do you do?
Pick up a card, pick up your pencil and start drawing! In 60 seconds or less, see if you can get your team to guess what you're sketching!
It could be anything from 'parachute' to 'snore' to 'scrambled ... more...
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