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Review #12345 - Dated: 25th of August, 2014 Author: alexmoulton |
This was quite an eye-opener for me, in terms of the level of effort, and the size of the teams that are all working on completely separate things that are all still put together to form what is Smaug, the Legendary Dragon from the Hobbit (so legendary that it gets capitalisation!).
This book is an accumulation of quotes from what looks like a series of interviews with all of the Weta Workshop staff that were involved in the making of Smaug, and walks us through step by step, Smaugs creation; from concept art, to clay sculptures, to 3D digital models, and then from colouring, to lighting, to shading. No stone was left unturned.
For me, while I enjoyed learning about the whole process (and I now have a greater appreciation of the amount of work that goes into computer generated creatures) the technical side of it, was a little dull, seeing as I know nothing about how they do what they do. The part of the book that I really enjoyed the most, was the concept art.
Smaug came in many shapes and sizes, looking comparable to alligators, snakes, and even chickens. And all beautifully drawn. Seeing how such things as the size and placement of the eye, being critically debated, it was amazing to be able to see the progression.
I enjoyed this book purely for its art, so the price was a bit steep in my opinion. But for someone that has a passion for the animation and 3D digital modelling, this book would be a great source of inspiration.
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